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Dynasty Warriors distant brother |Review of the game Kingdom Ikki Tousen No Tsurugi

After the success of the Manga “Kingdom” in November 2010, Konami releases the game on the PlayStation Portable called Kingdom Ikki Tousen No Tsurugi. An interesting fact that the game came out to the first animated season. The setting suggests that the game will look like Dynasty Warriors, but the developers decided to surprise. Undoubtedly, they did it. Bad or good? Let’s move on to the review!​

After the great era of the reign of Jin, the rulers began to lose power over their nobility. A full -scale civil war ended with Jin’s division into three kingdoms: Khan, Wei and Zhao. The neighboring three kingdoms of qi, Chu and Yang absorbed nearby territories.

The Seventh Kingdom of Qin is the previously lagging kingdom in military and technological development during the period of “spring and autumn” after a series of reforms becomes one of the formidable. The Crown Prince became In Zheng, whose mother was from the lower class. Father’s brother, Cheng Jiao, hated Zheng for this, since he believed that only people with royal blood can become true rulers of Qin. He unites with the Chancellor Za Shi, who decides to use Chan to make his way to power.

Minister Chan Ven Zyun was the only supporter of Zheng. During one of his trips, he notices how young people fight on wooden swords. These were Pao and blue, orphans whose parents were taken by the war. Every day they trained on sticks to once fulfill their cherished dream – to become generals of the Middle Kingdom.

Pao was very similar to Zheng, because of which Chan Ven Zyun takes him from the family, where Pao and blue were slaves. A month later, the news reaches the news that there was a coup in the palace, and at night the mortally wounded Pao is returning to it, which asks to proceed to the place indicated on the map. It is there that Xin meets in Jean, after which their long followed by the route of unification of all kingdoms begins.

The player is greeted with a high -quality animated screensaver, which demonstrates the battle of the protagonist and his detachment against the enemy army. The menu is not overloaded. For the game, you can choose a plot company or alternative mode. Bonus materials are available in additional tabs:

* Information cards of characters;
* Achievements that a player can get as a plot and alternative modes can be obtained;
* A mini-visor where you can test the knowledge of the world of the game or your Japanese, because the game has not come out in America or Europe, so English is present only in certain places and in small quantities.

The one who read the manga or watched anime immediately recognizes every hero. 3-D models of the main and secondary characters are as close as possible to the original source. This applies to both persons and appearance. Their characteristic models are present among robbers, tribes of the mountain people and hired killers. And the rest of the mass, for example, soldiers of different kingdoms, have the same basis, but different colors:

* Qin – blue;
* Wei – green;
* Zhao – Red.

Before the final confirmation of the mission, the player arrange a mini-brufing, where they show a mini-card with a description of each stage. The plot inserts are first demonstrated in the form of static pictures with the text at the bottom of the screen, which can be scroll through or completely skip. The speakers are noted with the corresponding avatar, and some characters have several sketches of emotions that change depending on the conversation. Then a small animation begins on the game engine. Small conversations in the middle of the battle are also noted at the bottom of the screen.

Maps are corridor levels. Most of them are similar to the place of action in the primary source. For example, in the first battle with the kingdom of Vey, obstacles were also put against chariots.

However, the authors still made their changes. Since there are no trees in the game, the battle with the second killer was moved to the plain. The final plot mission, which takes place at night in a dark gorge, was more surprised. It is not clear why the battlefield was replaced here, despite the fact that the battle passes in the alternative mode during the day, although again in the unlike territory.

The screen during the battle contains minimal basic information, such as:

* The life of a controlled character – in the upper left corner in the form of a sword;
* Mini-card, counter until the mission is completed, as well as the number of killed commanders and soldiers-on the right in the upper corner;
* Below on the right are two types of super -tide and the scale of their charge, but more on that later.

It is not possible to get confused where to run, thanks to a clear separation on the mini-card. Allies are indicated on a mini-card with a blue circle or blue with yellow, if it is a general who should not die. The enemies have the same thing, but instead of blue, red is used. Plus above the head of the goals that need to be saved or killed, a red flag with an exclamation mark appears.

Control points are indicated by a flag, and a yellow crossroads, where you need to move, if your general or control point will soon be destroyed, then white circles will appear on the mini-card, quickly moving clockwise.

The health scale of friendly detachments and opponents also varies in color. In the setting of the menu, they can be completely removed if it annoys someone.

There are places of action on the maps where you can jump over the ravines, climb higher, activate the door opening button or confirm the completion of the stage.

Ten plot missions adhere to narratives in the manga. Events take place as in the first season, namely: the salvation of In Zhen and the return of the throne, the war with Vay and the final battle with the kingdom of Zhao. In the charter selection menu, there are information inserts that describe events that are not included in the game. Mission can be divided into the following modes:

1. Catching the card from enemies or the destruction of enemy commanders. This also includes the seizure of enemy positions, which are marked by the flag;
2. Catching the card with the preservation of certain union characters. They can be both the main characters in the manga and ordinary commanders who defend the point;
3. Defense of control points or defending protection, which slowly and slowly move to the evacuation point.

Before moving on to variations of enemies, it is worth saying about the enemy command. Almost every enemy detachment necessarily has its own leader. There is a certain imitation of the commander of the five, hundreds, thousands or generals, but since so many models cannot be shown on the screen, then, accordingly, the scale is reduced. The commander is marked by a small icon over his head. The higher its rank, the longer the scale of life. All commanders can use a superior depending on the type of detachment:

* Archers create a cheesecake pyramid from their bodies, if there are more than five of them;
* Mechniks either hiccup with a quick jerk, or make a powerful blow from the jump, or like a wolf flock. zigzag moves are selected to the player.

Thousands or generals can call additional detachments from the air or cure the wounded comrades. Generals have additional individual skills, such as the strengthening of damage or a combination attack paired with another general. But the second option will be used in alternative mode and only two characters.

When killing the commander, in most cases, the detachment is scattered. If this did not happen, then the soldiers can no longer conduct surgales, which is why they become easy prey. The enemy control point is also destroyed when the commander is killed on it. If you kill the general, then even ordinary commanders can escape from the battlefield. Basically, the mission ends on this.

There are many enemies, although most of them are of the same type. Ordinary opponents can be divided into infantry, archers and cavalry. In the first missions, the player trains on robbers or ordinary village detachments that are armed with spears or swords. They do not pose a significant threat.

Variations begin in well -armed soldiers. Visually depicted in armor, but destroying them from this is no more difficult than robbers. The maximum is absorbed by a couple of beats more. Armed with swords, spears, halberds (I apologize that I will not say the exact Chinese name). Some soldiers with small shields, but there are also full -fledged detachments that form a wall of large shields, rhythmically tingling the player with spears.

Archers can cause damage in area if there are five of them. Pre -show the player a label that will be fired. Always scorch with explosive arrows, from which the characters flying in a blow fly up. At the same time, they do not hesitate to attack their allies if the player climbed into the thick of events.

As mentioned above, if there are more than five archers, it is highly likely that the pyramid will be formed. Shoot not in area, but in separate shells in a straight line. Visually, the arrows look burning, but you do not fly up from them and you do not light up.

Cavalry detachments can fight both on ordinary horses and chariots. When the cart is destroyed, riders survive, but fight on the ground. Only commanders or bosses can be shot down with simple horses. Ordinary cavalrymen immediately die.

Separately highlights mountain tribes and killers. Both factions are dexterous and hardy. Their commanders beat more painfully than thousands of kingdoms, but a set of strengthening of their detachment is no different.

Konami decided that in this game it is not necessary to conceal anything from the player, so the whole main mechanic is revealed in 3 missions. In the 1st mission, we are introduced to the blue, which the player will manage all 10 chapters. Like the original, the character quickly runs, jumps high, at lightning fast strokes, and heavy ones with slowdown and only two in a row. Armed with a one -handed sword, which, like in the manga, will not change.

Two types of blows are combined in the simplest variations. Combining jumps and heavy strikes, you can reproduce in a simple form a branded technique of a synhist from the initial chapters of the manga. Also, the character can block simple strokes and be brought to the nearest enemy.

In the second mission, the https://captainmarlincasino.uk/ player should protect from the killer of two characters, namely: In Jean and Diao. During the battle, soldiers join both sides. During which we are shown new mechanics. Sinya is at the disposal of a detachment of 4 NPS. The first thought is that now the classic Dynasty Warriors will begin. You are shown the rules for managing the detachment, after which you have the idea: “What?». The point, of course. not that everything is in Japanese. The detachment can perform super -sopurudars of 6 pieces, divided into pairs. Let’s call them a couple 1, 2 and 3, and each blow in it a and b.

1.And the detachment on reactive traction flies into the system of the enemy, demolishing everyone in his path. I immediately note that every mega impact will have wild acceleration.

1.In «Circular construction». After activating the blow, rotation begins counterclockwise, which sucks all enemies inward, killing their vestibular apparatus.

2.And «Parody Sinya». The whole five bounces and strikes a powerful blow on top.

2.A synchronous jerk forward makes in the entire detachment. Almost like 1a, but weaker and boring.

3.And «The Wheel of Death.»Each member of the detachment forms the semblance of a wheel with its bodies, which crushes nearby enemies.

3v. «Helicopter». We have strong blue, so he does not have problems grab with each hand with each partner, who, in turn, also hold the comrades from the detachment by the leg. Unlike 1B, this technique scatters, and does not suck enemies.

It is impossible to set up a couple of a couple under yourself, for example, having chosen a blow 1A and 3V, but you can choose one of three groups in the middle of the battle. No restrictions are superimposed. It is impossible to combine super -supervisors. So if you want to sharply run the Sopartians into a pile of enemies from the wheel mode, then forget.

And then I move to a little dreary part, which, it would seem, should not have surprised anything. There are two scales for supervisors, which are filled in their own way, but at the same time conditionally connected with each other.

The first charge of the charge, in the lower right corner, is measured as a percentage. Up to 100% scale is filled in blue. After reaching the limit, it becomes red and begins to flicker. You can accumulate it either by making a series of blows, the longer the sequence, the faster it will be filled, or with gold spheres at once to 100%, but about them a little later. The main clarification is that these interest indicates not the level of readiness of the activation of the super -lifes. You can apply them at a filling output of 0%.

The second scale appears from the bottom in the center when the player decides to use super -superior. This happens after holding one of the button for a simple blow. If you let it go, then animation will begin. It also accumulates from a long click on the simple impact button. It looks like a game Naruto is trying to assemble a chakra.

We will analyze the example. Suppose you have accumulated 100%. Clound a light blow button. The second scale is already filled with half, and the yellow arrow moves with lightning speed to the right side. If you have 0%, then the arrow of the second scale will slowly move to the right side.

A very strange solution for such simple mechanics. In many other games for mana or energy, one strip always stands out. And no problems arise, but then they managed to and shut up. Visually shows that the interest on the right scale and the arrow in the central are not synchronized in any way. Even if the player has 60%, then the arrow is located to the left of the middle. But, no matter how confused it sounds, you get used to it quickly, especially if you play such games, where you can accumulate energy with clicking the button.

Well, in addition, the most insignificant addition to the presence of a detachment is that its members can participate in simple combo-studies. For example, at once they hire enemies without mega -science, attack the enemy from a jump or apply a synchronous blow from the bottom.

At the same time, the characters themselves from your personal detachment will never attack the enemy. It looks very funny when the player does not use a combo attack, but simply presses one of the strokes. The comrades will simply look, standing in front, behind or around, depending on the tactical construction that does not particularly save. The maximum are living shields that under no circumstances can die, unlike a number of fighting union NPSs.

The third mission show that Xin can control the horse. There are no difficulties from this even, on the contrary, there are advantages.

1. Heavy blows are delivered many times faster than without a horse. Because of what the inflicted damage increases due to the increase in speed;
2. You can repel enemies, crashing into a crowd on a horse;
3. It becomes easier to destroy the gentlemen or chariot.

Like opponents, the player can also be knocked out of the saddle. In this case, the horse will move away from the battle, but will not disappear. Like the player’s personal detachment is immortal.

After passing all the plot missions, a complex mode opens, which leads new statistics and makes enemies stronger.

In order not to turn the player’s life into pain from the abundance of opponents during the mission, you can find different auxiliary objects.

Light baskets always contain food that replenishes life and divides into three types:

* One Onigiri acts only on the player and returns only part of his health;
* Three Onigiri – on the player and nearby allies;
* A piece of meat regenerates the player the entire scale.

A small stack of boxes contains spheres that strengthen the player for a while and can combine. Spheres are divided into three colors:

* Reds increase damaged damage;
* Blue accelerate the filling of the right lower scale;
* Golden completely fill the scale up to 100%, and also allow you to apply a non -stop supervisor. The scale will remain 100%. The most useful if the fight with the boss or orama of enemies begins.

Chests contain bags that will be used in alternative mode to buy rare items. In alternative mode, they are filled with armor, weapons or wrapped in jewelry, but about all about them a little later.

All objects can fall out after the death of the commanders. It is very convenient when the player is forced to fight for a long time against the enemy crowd, and the boxes have already ended.

Alternative mode is the best thing in the game. In total, 30 missions will be available, which are divided into levels from the 1st to the 8th and have a certain monetary award for the fulfillment of all conditions. They need to open them gradually, and even for one level only part of the chapters is active.

The main feature is that now the player can independently select a detachment, choosing both individual members from the four NPCs, and changing the bruise to another controlled commander. The commanders of the detachment open as they pass both modes. Sin, Van Qi and Tsyan Lei are originally available.

The detachment can be formed either from the nameless NPS, or from the secondary heroes who appeared in the manga, namely the members of the Sinya detachment. Unfortunately, the store has two disadvantages.

The first small. The player will be able to buy only 30 soldiers. Superfluous will need to be fired. Actually, there are usually enough 20 with the head, since the NPS cannot die completely or get a wound that will disable a couple of battles.

The second is already significant. In the store, the characters are imported as an alternative regime passes. You can’t see the profile of a soldier in any way. Therefore, you will either have to teach Japanese, or know the spelling of the names of secondary characters in order to buy the right. As an option – to make preliminary preservation, redeem everyone, insert everyone into the detachment, remember the names, and then load and go, already aiming at the desired character.

When opening the tuning of the detachment, the main characteristics are displayed:

1. Icon of the type of soldier;
2. Name;
3. Level;
4. Health;
5. Attack;
6. Defense;
7. Type of weapons.

Now more about each. The game has three types of icons that show the type of NPC:
* Village soldiers;
* Professional soldiers;
* Mountain people.
About the names have already been said. I will add a hint that the nameless NPS has a similar drawing.

The level is pumped during the battle. There are no strengthening for this. Just more often withdraw the detachments and, it is desirable that they do not immediately die.

Life, attack and defense can be changed by objects, information about which will be below.

Initially, objects are divided into three sections:

* Weapon;
* Armor;
* Decoration.

There is also a color division in quality:

* Blue – standard;
* Purple – average;
* Red – high;
* White – created manually. Depends on the characteristics of the connected object;
* Black – rare.

The first three are opened as the alternative regime passes, and you can purchase them in the store for the coins issued for passing the mission, or in chests during alternative missions. Rare black items can be bought for currency, which is assembled from chests in the story company.

White is created by craft. You can improve either weapons or armor. For example, the player chooses double swords that can absorb 10 other guns. It can be spears, clubs, ordinary swords and the like. Also, low quality can be connected to another. There will be no jump from this, but the cost of combining objects changes.

* For 200 coins, a blue object can be introduced into the selected gun;
* For 600 coins – purple;
* For 1800 coins – red.

The evolution of an object from its quality to another is feasible only at level 10. To do this, you need to go to the next tab, where available items will be displayed. For example, choosing a blue sword, one of three purple will be available to you. And if you choose red, then it will be increased to white.

During the modernization of the gun, the characteristics of the level of the object, the number of points that will be added to the life of the character, the protection and defense points, as well as passive skills, for example, increase critical damage will be changed. Moreover, the same skills will merge together, and if they differ, they will be summarized. One item may have three skills. If all the cells are filled, the craft continues, and the poured object has two other skills, then a sign will open where you can choose three of five skills. There is also a chance that during craft, you can get a unique skill that will be highlighted in red in the name.

Several small clarifications:

* Armor cannot be raised to very high quality. Most likely, it is due to the fact that they did not criticize models, since white -looking objects change their appearance. Decided to limit ourselves to only new skins for weapons.

* However, the weapon is not everything can be modernized to the white type. For example, the axes of the second killer who hunted for In Chenom, or a tube with toxic needles. Here it can only be explained by the fact that they are unique in their own way and do not need a change.

That in the subjects themselves. Jewelry is available to everyone, and armor depends on the sight of a soldier. For example, professional can wear heavy armor, and mountain people wear fur «shorts». If there is no desire to engage in craft, then extra items can be sold in the same store where they are bought.

Fifth characteristic: “type of weapon” is just a restrictive barrier. A soldier who is displayed by a sword will never be able to take a spear or baton, and mountain tribes can fight with sabers, and not with simple swords. Everything is predetermined.

The commanders of the detachments are also tied to their personal subjects. Xin will not be able to take Guan-Dao yet, Diao shoots with darts, and Ba Joe from the mountain tribe wields two sabers.

On the one hand, the player is given a chance to play for different characters so that he does not sit with only one. There is a difference between commanders, but usually insignificant. In Zhhen or Xin, they are equally quickly operating in one sword and deftly move, van qi is no longer so briskly dodging, and his blows of Guan-Dao are slow, but not as heavy as the mountain representative, who wields a club.

But there are exceptional, for example, Bu Joe quickly conducts both simple strokes and heavy ones, and Diao – the only shooter for allies. Moreover, the allied archers do not have both the hiring store and the union NPS during the mission. Apparently due to the fact that these detachments did not appear in the first chapters for Qin.

You can fill out 5 lines of detachments. You can manage one, and the rest will be as NPS if the mission is allowed to take more than one group. In this case, you cannot give them instructions in the middle of the battle. All of them will act at their discretion. Therefore, it is important to pay attention to the general standard of living, which is marked on the right on a green background.

An important fact that it is necessary to fill out all 4 NPS cells inside the detachment. Otherwise, the group is incompetent, since the super -superiority was not tuned for one or three members. The player can refuse to take configured detachments to help only if he wants to test himself during the mission.

Despite the fact that during the battle it is impossible to manage detachments, their utility does not decrease. There are missions to protect the five control points. If you do not exhibit their detachments, then the allied troops will be defeated in the near future. Your assistants will not only detain the enemy, but even be able to recapture the attack if they are well armed.

In the section of the choice of members of the detachments, you can assemble a group manually or select according to certain properties, for example, by strength. The party will be equipped with NPS, which are not included in someone’s detachment.

For uniforms of groups there are separate tabs. In one player can personally choose equipment for each soldier, and in another section there is a function of automatic selection of weapons, armor and jewelry for detachment members.

There is also a tab where you can see the statistics of passive skills that have opened in the NPS in the detachment, or the percentage of victory-departments for a particular commander.

In alternative mode, the developer team had fun for glory. Yes, there is, as in the plot mode, captures or protection of points, the murder or protection of the generals, but the presentation becomes different. For example, one of the missions is to defeat the guard of the royal palace. It would seem that the player saw this in the plot chapters, but now positive characters are enemies. One of the missions will be concentrated on the Diao, which will parody Naruto. Copies of different sizes will attack the player. What is funny, in a few years a bonus head of the manga will come out, where Diao will have a similar dream.

In most cases, new enemies will be introduced. If you were surprised by the archers-blacks, then this is nothing compared to other variations. For example, soldiers will form a living hand that will make a giant leap and flatten to fall on the player. Someone, apparently, liked the Adams family.

Then there will appear pyramids-blacks, which are complemented by their hands, and fiery halberds are attached at the ends. But the most enchanting case is when soldiers are united in a saber -toothed tiger. Hello mighty rangers! Despite the fact that he will still spew a flame with the help of a soldier who holds a la Bengal lights. “Paws” and “mouth” are dotted with sabers, imitating fangs and claws.

In addition to specific missions, there are not included in the main plot regime. For example, an attempt to kill King In Zheny, albeit in an abbreviated form. The same scene will not be included in the first season of anime. A mission with Stlace elements has been added when blue and brothers Wei will have to pass by the patrols. If the chance of survival of the brothers is detected, he strives for 0%.

There is an interesting mission when the player must defend the commanders, then leave them to support the reinforcement, which was ambushed, and then beat off the mass attack, and in conclusion to get to the opposite end of the map, where the cavalryman and horse stand, to saddle one of them and, together with the soldier, get to the defenders, simulating the arrival of cavalry.

The alternative ending of the battle with Zhao left pleasant feelings, since one of the important characters survived, and at the end he also joked at the general table. Those who watched the first season or read the manga, of course, will understand who I am about.

As after the passage of the plot chapters, the alternative will also open a complicated regime. Only here it is still important to pump the characters, since, having run away immediately from the final mission of ordinary complexity in the last difficult level, the player will lose all the NPS units in a few minutes, as well as his character.

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